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Snoopy has brought our team the furthest we’ve ever seen, all the way to the district championships! Even while dealing with the environment change from school to our team members garage, we pulled through and showed the true capabilities of Astraea Robotics.


Snoopy consists of a tank drive-base, with an arm that allows us to place game pieces on all three levels on the game field, Our base also allows our alliance to triple balance.

Photo by Sarah Su



Orion was our bot for the 2022 season. It exemplified some of our greatest mechanical and programming achievements up to that point. It’s pinpoint accuracy and unyielding consistency, demonstrates the dedication and perseverance Astraea Robotics.

Orion consists of a tank drivebase, a pneumatically extendable over-the-bumper intake, a climber, a turret, and a hooded shooter which allows us to shoot game pieces consistently from varying distances, and climb to level 2 during endgame.

Photo by Nicholas Vinco


2020-2021 SEASON


Ursa was the epitome of hard work and sheer will. Even through the pandemic, the team was able to come together and create a force to be reckoned with - the robot was created with a single goal in mind: to excel.

Ursa consists of a tank drive-base, a powerful linear shooter, a motor-powered over-the-bumper intake, a custom single-wheeled mechanism for the color wheel, and an angled indexer allowing five balls to be held at once. 

Photo by Sheza Bajwa



Meet Luna. Luna should not be a functioning robot, yet it is. Luna's parts were delivered halfway into week 5 of build season leaving our team in shambles as too whether we could pull this off. Over the course of hundreds of hours, 40 + hour weekend meetings, and lots of tinkering Team Astraea pulled through, creating a competition ready robot that could wander the realm of deep space. 


Luna consists of an Omni-wheel drive base, intake capable of accomplishing level 1 cargo, hatch manipulator, and vision system complete with 3 cameras.

Photo by Nicholas Vinco



OTIS was designed to maximize the number of points our alliance could score by being an all-around-robot that could score in all aspects of the game. Power-Up is not based on points, but time, which means our team had to design a robot that can transport blocks quickly. This meant a light robot, fast drive base, and a fast and accurate cube manipulator. 


Our design could acquire a block from any place on the field and transport it to any other place on the field. We also focused on having a simple and accurate climber where a rope hooks onto the bar and the robot climbs with a winch. We have this climber because if a member of our alliance does not have a climber, we give them priority for using the levitation power up, but if the other two robots on our alliance have better climbers than ours, we can use the levitation power up.


Due to our tank-drive drive base, we can also play defense as needed. All this is to ensure our alliance could maximize time control over the scale, and points scored. 



Herb is our second robot. Improving upon Larry, Herb is made of stronger, more durable materials. Herb features a high-velocity shooter, hopper which stores "FRC fuel" and gears encased in a small acrylic box. Herb marks the beginning of the end and the transition into our rookie year.



Astraea Robotics' FIRST ever robot. Larry was built to withstand the pressure of FRC's Stronghold Competition. Larry was designed to retrieve "boulders" and score them in goals for points.
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